By Luke Ahearn
Online game artists, architects, simulation builders, internet designers and fanatics alike can discover ways to create every little thing from bricks to books in Photoshop with this step by step educational advisor. simply because texture is ninety nine% of what a gamer sees while taking part in, this subject merits enormous assurance yet has gotten little realization. in contrast to something out there, this e-book is the 1st of its style to supply an in-depth advisor to video game texturing with enormous quantities of top quality examples. This consultant teaches every thing a video game artist might want to know--from learning textures, easy creative ideas, instruments and strategies, to precise step by step tutorials that designate the right way to create textures for a myriad of environments. The objective of this ebook is to provide the reader a consultant that might really support them safe a task as a developer/artist-even supplying them with photographs created utilizing the tutorials that may be utilized in a portfolio.* research every thing you want to create beautiful, expert textures from one effortless to stick with consultant which positive factors tutorials and over 500 top of the range photographs* stick to the step by step tutorials to benefit the best way to create compatible photographs you could upload for your portfolio and WOW potential employers* spouse CD contains pattern textures and digital types of pictures you observed within the book-all the instruments you would like in a single place!* Hit the floor working or get a leg up at the festival with the information, tips, and actual international examples featured during this accomplished advisor
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Extra resources for 3D Game Textures: Create Professional Game Art Using Photoshop
In the first version of the scene you are drawn to the fire and then look around at all the items in the shadows. In the second version the red crate draws your attention and clearly means something. Depending on the world logic of the game you are playing, that could simply mean that you can interact with the object, or it could mean the item is dangerous. That decision brings to our next topic, color expression. Figure 1-21 Your eye is most likely drawn to the opening of the doghouse in the black and white photo, but add color, and the flower draws the primary interest.
Nowadays, in most cases, we can literally build levels any way we like with no regard to right angles and grids, but if we do that we run into problems. The grid is still very important for many reasons and makes building easier. Laying out textures on a grid makes them fit perfectly together, not just one texture tiling with itself, but a set of textures that will fit together when combined in the game world. When you are using a set of many textures you built on the grid, in a game world built on the same grid, things will match up perfectly and look solid.
This is a general look and introduction to the thought process of recreating surfaces and materials in a digital environment. I covered all that was introduced in this chapter: shape and form, light and shadow, texture, color, as well as considering other aspects of the object or material. I didn’t touch on perspective in these exercises because I wanted to limit the exercise to recreating 2D surfaces (textures), and perspective is not as critical as the other concepts in this chapter. In the following pages, Figures 1-30 to 1-35 will each have a caption that discusses the particulars of each study.
3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn