By Ken St Andre, Liz Danforth, Jim "Bear" Peters, Steve Crompton
This is often it! the hot and more suitable, Deluxe Tunnels & Trolls. T&T is the second one ever myth position enjoying video game, and the simplest to exploit. This e-book comprises every thing you must play the sport solo (with the numerous solo adventures) or with a gaggle of acquaintances. encompasses a lot of additional fabric and outlines of the worlds performed in by way of the clothier and his pals again within the overdue 1970’s. the 1st 166 pages are the middle principles, by way of the embellishments part which has not obligatory principles and structures you could decide and select from so as to add for your T&T video games. there's additionally a sixteen web page complete colour part such as colour maps of Trollworld, Khazan, Khosht and Knor in addition to different work and maps. there's a 50 web page Trollworld part that incorporates descriptions of destinations on each significant continent and 3 towns, plus an in depth Trollworld timeline. The booklet additionally encompasses a solo experience that provides you the opportunity to convey useless characters again to existence and a GM event at the continent of Zorr, plus an in depth guns thesaurus and lots more and plenty even more - over 380 pages of fabric. notice that this model of the foundations doesn't but have the interior hyperlinks, yet when we have that performed, it is possible for you to to obtain an up-to-date reproduction of the PDF for no additional cost.
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Extra resources for Deluxe Tunnels & Trolls
Often rectangular, offering close to full body coverage. Difficult to maneuver and fight past (both ways). 7 12 8 130 635 0 Pavaise, siege shield.. Used by archer or pike units as cover against cavalry or during sieges. 6-9 ft2. Protects a torso-sized area. These are the largest that may be carried on one arm and maneuvered. 5 10 10 70 400 0 Medieval knight’s shield, kite shield, heater, scutum. 4-5 ft2. Generally round, often with a central boss or spike. Quite maneuverable 4 10 8 40 75 w/spike 350 Buckler 2-3 ft2.
3 Oversized Weapons While the weapons on the charts are described in human scale, the weaponsmiths of Trollworld can adjust weapons to fit the size of their clients’ hands to larger and smaller scales. The largest weapons are designed with the larger, stronger kindred in mind, but before we get hung up on physics and squarecube laws—the whole nature of the world’s magic and the scale of its creatures clearly defies our science! Let us just say that the armorers on Trollworld are able to create weapons of appropriate size and mass for their clients (and the weapons get the assigned dice, or dice + adds).
Head 5d6 14 8 70 Large bludgeon or combat hammer 5-8 lb. head 6d6 18 10 100 140 N/A Flanged mace, maul, heavy sledge hammer, heavy war hammer, Centaur hammer, heavy flail (D15) Heroic bludgeon 8-15 lb. head 7d6 23 10 130 180 N/A Great maul, giant spiked mace Gigantic (trollish) bludgeon, giant club, or roofing beam +15 lb. head 10d6 28 10 N/A 270 N/A Roofing beam, trollish war club, large tree trunks 30 10 90-120 N/A Piton hammer, pacifier (10), sledge hammer, truncheon, baton (10), billy club bludgeon, shillelagh, crowbar, mitre, nun-chucks (D15), baseball or cricket bat Mace, morning star (D15), medium sledge hammer, bulova, breaker bar, dagger mace*, light flail (D15), war hammer, war spoon *The dagger mace features both a bludgeon and a piercing head, and appears on both lists.
Deluxe Tunnels & Trolls by Ken St Andre, Liz Danforth, Jim "Bear" Peters, Steve Crompton